MACROMEDIA DIRECTOR MX 2004-GETTING STARTED WITH DIRECTOR Manuel d'utilisateur Page 20

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20 Chapter 3: Getting to Know the Workspace
To change window preferences:
1 Select Edit > Preferences.
2 Select one of the following commands: General, Score, Sprite, Cast, Paint, Editors, or Script.
These commands all open dialog boxes that allow you to modify the behavior of windows. The
General command controls windows in general, while the other commands control a specific
window or set of windows. (The Network command is also available, but it does not control
window preferences. Rather, it controls Internet connection settings.)
Getting to know window types
There are two types of windows in Director: document windows and tool windows. You typically
use document windows to create or edit content; you use tool windows to view or modify
properties of that content.
For example, the Paint window is a document window. It allows you to create and edit images.
In contrast, the Property inspector is a tool window. It allows you to change the properties of an
image that you created in the Paint window in addition to the properties of other content.
Both types of windows, document windows and tool windows, are available from the Window
menu. A few examples of document windows include the following:
Stage
Score
Cast
Various media editors (for example, Text, QuickTime, and DVD)
A few examples of tool windows include the following:
Property inspector
Tool palette
Text inspector
Control panel
Using the Stage
The Stage is the part of a movie that your users will see. You use the Stage to determine where
media elements, or cast members, should appear onscreen. When you determine where you want
the cast member to appear, you place a copy of that cast member, called a sprite, on the Stage.
During authoring, you can define the properties of the Stage, such as its size and color. For
example, as you work on your movie, you can make the Stage either larger or smaller than its
original size. You can also scale the coordinates for the sprites on the Stage, so that they continue
to fill the entire screen. Guides, grids, and Align and Tweak windows are available to align sprites
on the Stage.
Moving around on the Stage
A large-sized Stage sometimes does not fit in your workspace. If you can see only part of your
Stage at one time, you can move to a different part of the Stage whenever you need to.
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