MACROMEDIA FLASH 8-FLASH Manuel d'utilisateur

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Page 1 - Flash Player 8

About Flash Asset Xtra for Flash Player 8

Page 2

10 About Flash Asset Xtra for Flash Player 8New Flash Player 8 ActionScript classesThe following table lists classes and language elements new or chan

Page 3 - Contents

Using Flash objects in ActionScript 11Unsupported Flash Player 8 featuresThe following Flash Player 8 features are not supported in the Flash Asset Xt

Page 4 - 4Contents

12 About Flash Asset Xtra for Flash Player 8To use a class in Flash ActionScript, you can import the package and then instantiate the object, as follo

Page 5

Updating Shockwave movies to use Flash Asset Xtra 13Updating Shockwave movies to use Flash Asset XtraIf you have a movie with a version 8 SWF file tha

Page 6 - Asset Options Xtra

14 About Flash Asset Xtra for Flash Player 8Creating Flash Video content for Flash Asset XtraThe On2 VP6 codec provides superior video quality using t

Page 7 - Typographical conventions

About ActionScript image effects 15The following example takes a Lingo image, converts it to an ActionScript BitmapData object, applies an ActionScrip

Page 8 - New Flash Player 8 features

16 About Flash Asset Xtra for Flash Player 8ActionScript BitmapData objects can begin to consume a lot of memory while waiting for Flash memory garbag

Page 9

Translating image data types between Lingo and ActionScript 17convert()Usage-- Lingo syntaxconvert(targetDataFormat, sourceDataRef)sprite(whichSprite)

Page 10 - Class Package Description

18 About Flash Asset Xtra for Flash Player 8ParameterstargetDataFormat Required. A symbol value indicating the target data format for the conversion

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Additional Lingo APIs 19-- "oak,ash,elm,beech"put flashtrees[0]-- "oak"// JavaScript syntaxtrees = list("oak", "ash

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Trademarks1 Step RoboPDF, ActiveEdit, ActiveTest, Authorware, Blue Sky Software, Blue Sky, Breeze, Breezo, Captivate, Central, ColdFusion, Contribute,

Page 13 - Flash Asset Xtra

20 About Flash Asset Xtra for Flash Player 8propDirectAccessUsagespriteObjRef.propDirectAccessDescriptionFlash sprite property; controls whether you c

Page 14 - Asset Xtra

Additional Lingo APIs 21// JavaScript syntaxspriteObjRef.createVariable(varNameSymbol, varValue);DescriptionFlash sprite command; creates an ActionScr

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22 About Flash Asset Xtra for Flash Player 8

Page 16 - Lingo and ActionScript

3ContentsAbout Flash Asset Xtra for Flash Player 8 . . . . . . . . . . . . . . . . . . . . 5System requirements. . . . . . . . . . . . . . . . . . . .

Page 18 - Parameters

5About Flash Asset Xtra for Flash Player 8Macromedia Xtra extensions are software components that add features to Macromedia Director. Flash Asset Xtr

Page 19 - Additional Lingo APIs

6 About Flash Asset Xtra for Flash Player 8The following hardware and software are the minimum required to play Director movies: For Microsoft Window

Page 20

What’s new in Flash Asset Xtra 7Guide to instructional mediaThe Flash Asset Xtra package includes this document, About Flash Asset Xtra for Flash Play

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8 About Flash Asset Xtra for Flash Player 8For a complete list of what’s new in Flash Player 8, see the section What's New in Flash 8 ActionScrip

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What’s new in Flash Asset Xtra 9Load new kinds of image files at runtime, such as progressive JPEG images and non-animated GIF and PNG files. If you l

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