MACROMEDIA FLASH MX 2004-GETTING STARTED WITH FLASH Spécifications Page 1

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Page 1 - Getting Started with Flash

Getting Started with Flash

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10 Chapter 1: Getting StartedAbout the electronic manuals and lessonsThe following electronic manuals are available through the Help panel (Help >

Page 3 - CONTENTS

Guide to instructional media 11To access context-sensitive help from the Actions panel:1.To select an item for reference, do one of the following: Se

Page 4 - 4 Contents

12 Chapter 1: Getting StartedTo change the size of the text displayed in the Help panel using your browser:1.Quit Flash MX 2004.2.Open your browser a

Page 5 - Getting Started

Using the Start page 13To update Flash Help:1.Verify that you’re connected to the Internet.2.Click the Update button in the Help panel toolbar and fol

Page 6 - What’s new in Flash

14 Chapter 1: Getting Started

Page 7 - What’s new in Flash 7

15CHAPTER 2Installing FlashThis chapter contains the following sections:System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Page 8 - 8 Chapter 1: Getting Started

16 Chapter 2: Installing FlashFlash Player 7The following table lists system and browser requirements for Flash Player 7.Complete product system requ

Page 9 - Guide to instructional media

Configuration folders installed with Flash 17Upgrading from Macromedia Flash MX 2004 to Macromedia Flash MX Professional 2004If you’ve purchased Macro

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18 Chapter 2: Installing FlashFirst run folder This folder is a sibling to the application-level configuration folder, but serves a different purpos

Page 11 - To print a help page:

Configuring a server for Flash Player 19Changing or removing Flash PlayerYou can change or reinstall the current version of Flash Player.To change or

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TrademarksAdd Life to the Web, Afterburner, Aftershock, Andromedia, Allaire, Animation PowerPack, Aria, Attain, Authorware, Authorware Star, Backstage

Page 13 - Using the Start page

20 Chapter 2: Installing FlashA browser that receives the correct MIME type can load the appropriate plug-in, control, or helper application to proce

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21CHAPTER 3Getting to Know the WorkspaceThe Macromedia Flash MX 2004 and Macromedia Flash MX Professional 2004 workspace consists of a Stage on which

Page 15 - Installing Flash

22 Chapter 3: Getting to Know the WorkspaceUsing the StageThe Stage is the rectangular area where you place graphic content, including vector art, te

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Using the Timeline 23• To scale the Stage to fit completely in the given window space, select View > Magnification > Fit in Window.• To display

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24 Chapter 3: Getting to Know the WorkspaceNote: When an animation is played, the actual frame rate is displayed; this may differ from the document f

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Using the Timeline 25To resize the Timeline, do one of the following: • If the Timeline is docked to the main application window, drag the bar separat

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26 Chapter 3: Getting to Know the WorkspaceChanging the display of frames in the TimelineYou can change the size of frames in the Timeline, and displ

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Using frames and keyframes 27The order in which frames and keyframes appear in the Timeline determines the order in which they are displayed in a Flas

Page 21 - Getting to Know the Workspace

28 Chapter 3: Getting to Know the WorkspaceTo delete or modify a frame or keyframe, do one of the following:• To delete a frame, keyframe, or frame s

Page 22 - Using the Stage

Using layers 29In addition, you can use special guide layers to make drawing and editing easier, and mask layers to help you create sophisticated effe

Page 23 - Using the Timeline

3CONTENTSCHAPTER 1: Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5About Flash. . . . . . . . .

Page 24 - To move the Timeline:

30 Chapter 3: Getting to Know the WorkspaceTo view the contents of a layer as outlines, do one of the following:• Click in the Outline column to the

Page 25 - To go to a frame:

Using layers 31• To select two or more layers or folders, do one of the following: To select contiguous layers or folders, Shift-click their names in

Page 26 - Using frames and keyframes

32 Chapter 3: Getting to Know the WorkspaceTo delete a layer or folder:1.Select the layer or folder.2.Do one of the following: Click the Delete Laye

Page 27 - Using frames and keyframes 27

Using the Tools panel 33To designate a layer as a guide layer:• Select the layer and right-click (Windows) or Control-click (Macintosh) and select Gui

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34 Chapter 3: Getting to Know the WorkspaceCustomizing the Tools panel You can customize the Tools panel to specify which tools appear in the authori

Page 29 - Using layers 29

Using the grid, guides, and rulers 35To turn snapping to grid lines on or off:• Select View > Snapping > Snap to Grid. To set grid preferences:1

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36 Chapter 3: Getting to Know the WorkspaceTo lock guides:• Select View > Guides > Lock Guides. Note: You can also use the Lock Guides option i

Page 31 - To copy a layer:

Using panels and the Property inspector 37About the Property inspectorThe Property inspector simplifies document creation by making it easy to access

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38 Chapter 3: Getting to Know the WorkspaceTo close a panel, do one of the following:• Select the desired panel from the Window menu.• Right-click (W

Page 33 - Using the Tools panel 33

Setting preferences in Flash 39To save a custom panel set:1.Select Window > Save Panel Layout. 2.Enter a name for the layout and click OK.To select

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4 ContentsCHAPTER 4: Building Your First Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Workflow for building an application .

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40 Chapter 3: Getting to Know the Workspace• For Selection Options, select or deselect Shift Select to control how Flash handles selection of multipl

Page 36 - • Select View > Rulers

Setting preferences in Flash 41To set Clipboard preferences, select from the following options:• For Bitmaps (Windows only), select options for Color

Page 37 - To open a panel:

42 Chapter 3: Getting to Know the Workspace• Select Warn on Sites with Overlapped Root Folder to have Flash warn you when you create a site in which

Page 38

Accessibility in the Flash authoring environment 434.Do one of the following: To add a shortcut, click the Add Shortcut (+) button. To remove a shor

Page 39 - Setting preferences in Flash

44 Chapter 3: Getting to Know the WorkspaceAbout Flash authoring accessibility on the MacintoshAccessibility for the Flash authoring environment on t

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Accessibility in the Flash authoring environment 45Selecting controls in a panel or the Property inspector using keyboard shortcutsWhen a panel or the

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46 Chapter 3: Getting to Know the WorkspaceTo move the focus through the controls in a panel:1.Press the Tab key when the focus is currently applied

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Accessibility in the Flash authoring environment 47• Objects on layers that are hidden or locked cannot be selected with the Tab key.Note: If you are

Page 43 - Using context menus

48 Chapter 3: Getting to Know the WorkspaceTo cut, copy, and paste library items using keyboard shortcuts:• To copy or paste a selected library item,

Page 44 - Property inspector:

49CHAPTER 4Building Your First ApplicationThis chapter provides a tutorial that guides you through the process of creating a simple application using

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5CHAPTER 1Getting StartedWelcome to Macromedia Flash MX 2004 and Macromedia Flash MX Professional 2004. Flash provides everything you need to create a

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50 Chapter 4: Building Your First ApplicationWorkflow for building an applicationThe tutorial in this chapter follows the order of one possible workf

Page 47 - To select the Stage:

Examine a completed application 51 If you’re using a Macintosh operating system, browse to Macintosh HD/Users/username/Library/Application Support/Ma

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52 Chapter 4: Building Your First ApplicationPanels in Flash assist you in working with and assigning attributes to the document or to objects on the

Page 49 - CHAPTER 4

Add media content 531.If the Property inspector isn’t open, select Window > Properties.The Property inspector lets you view and change the specific

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54 Chapter 4: Building Your First Application1.Double-click the Layer 1 name in the Timeline.2.Type over the name Layer 1, replacing it with the name

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Add media content 551.If the Library panel is not open, select Window > Library.At this time there is nothing in the library.2.Select File > Imp

Page 52 - Create a new document

56 Chapter 4: Building Your First Application2.Next, drag car.png from the Library panel onto the Stage and place it in the middle of the rectangle y

Page 53 - Add media content

Add navigation controls 57For more information about components, see Using Components.The Flash built-in components are displayed in the Components pa

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58 Chapter 4: Building Your First ApplicationFor an online introduction to the Flash MX 2004 behaviors see the Macromedia On Demand article “Flash MX

Page 55 - Add media content 55

Publish and view the application 591.In the Timeline, right-click Frame 1 in the Art layer, which has the filled black keyframe. From the context menu

Page 56 - Add navigation controls

6 Chapter 1: Getting StartedAbout Flash PlayerMacromedia Flash Player 7, which runs the applications that you create, installs by default along with

Page 57 - Add navigation controls 57

60 Chapter 4: Building Your First Application3.Click the HTML tab.By default, the publishing process creates an HTML document that inserts your SWF f

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Resources 61ResourcesMacromedia has excellent resources to help you discover more about Flash, get support, and send feedback to the company.Registrat

Page 59 - Test the application

62 Chapter 4: Building Your First ApplicationSample applicationsFlash includes sample files that you can dissect to learn various design and developm

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63INDEXAaccessibility, in the Flash authoring environment 43Actions panel 37activating Flash 16applicationspublishing and viewing 59sample 62test

Page 61 - Resources

64 Indexdisplaying 25displaying contents 23dragging in Timeline 28editing in Timeline 27inserting 27removing 28showing thumbnails 26thumbnail d

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Index 65locking 31organizing 32renaming 31selecting 30using 28viewing as outlines 30lessons, Flash 9, 11libraryadding art from 55importing im

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66 IndexRregistration 61release notes 61Remove Frame command 28renaming layers and layer folders 31resources 61, 62rulerschanging units of 36sh

Page 64 - 64 Index

Index 67UUndo Levels preference 39upgrading from Macromedia Flash MX 2004 17Vvector art, adding 53viewing the application 59Wwarning preferences

Page 66 - 66 Index

What’s new in Flash 7Accessibility support in the authoring environment Accessibility support in the Flash authoring environment provides keyboard sh

Page 67 - Index 67

8 Chapter 1: Getting StartedPublish profiles You can create profiles to save your publish settings, then export the profiles and use them across pro

Page 68 - 68 Index

Guide to instructional media 9Screen-based visual development environmentA visual programming environment Flash MX Professional 2004 introduces a for

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