
Client-Side Communication ActionScript 41
Microphone.get
Availability
• Flash Player 6.
• Flash Communication Server MX (not required).
Usage
Microphone.get([index])
Note: The correct syntax is Microphone.get(). To assign the Microphone object to a variable, use syntax like
activeMicrophone = Microphone.get().
Parameters
index An optional zero-based integer that specifies which microphone to get, as determined
from the array returned by
Microphone.names. To get the default microphone (which is
recommended for most applications), omit this parameter.
Returns
• If index is not specified, this method returns a reference to the default microphone or, if it is
not available, to the first available microphone. If no microphones are available or installed, the
method returns
null.
• If index is specified, this method returns a reference to the requested microphone, or null if it
is not available.
Description
Method; returns a reference to a Microphone object for capturing audio. To actually begin
capturing the audio, you must attach the Microphone object either to a MovieClip object (see
MovieClip.attachAudio) or to a NetStream object (see NetStream.attachAudio). (The
NetStream object is available only with Flash Communication Server.)
Unlike objects that you create using the
new constructor, multiple calls to Microphone.get
reference the same microphone. Thus, if your script contains the lines
mic1 = Microphone.get() and mic2 = Microphone.get(), both mic1 and mic2 reference the
same (default) microphone.
In general, you shouldn’t pass a value for
index; simply use Microphone.get() to return a
reference to the default microphone. By means of the Microphone settings panel (discussed later
in this section), the user can specify the default microphone Flash should use. If you pass a value
for
index, you might be trying to reference a microphone other than the one the user prefers. You
might use
index in rare cases—for example, if your application is capturing audio from two
microphones at the same time.
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