MACROMEDIA FLASH MX 2004-USING ACTIONSCRIPT IN FLASH Manuel d'utilisateur Page 15

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Project 6 – Fish
From one graphic symbol, a shoal of fish dart through the water
New Key Concept: Instances
1. Creating the fish graphic symbol
You could draw your basic fish shape using the pencil tool. If
so, make sure you choose the smooth option from the drop
down selection.
The alternative is to use the pen tool to draw a Bezier curve.
Select the pen tool and click on the stage, moving the mouse slightly in
the direction you want the curve to go. Then click where the curve will
finish and drag the tangent handles until the curve looks right:
When you let go, it will look like this:
Select the curved line, copy it and paste, so you have 2 identical lines. Then use
Modify menu > Transform > Flip Vertical to form the bottom half of the fish.
A straight line for the tail and added eye detail completes the fish, which can be
filled with a 3D effect fill:
Note: If the fill tool is not
working, it may be because there
are gaps in the drawing. Use the
Close Gaps options to fix this.
Now, convert this to a graphic symbol as before (Insert
menu)
2. Using the graphic symbol ‘fish’ in a movie clip
Open the Library from the Window menu and check that your graphic symbol is
there, then delete the fish from the stage. It is now going to become an animated
swimming fish!
Go to Insert menu > New Symbol, as you did in Project 3, and create a movie clip
symbol called ‘swim’. The timeline for the movie clip ‘swim’ opens up and you can
drag the graphic symbol ‘fish’ onto the stage.
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