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Project 2 – Eyes (Part 1)
Animated eyes swivel from side to side
New Key Concepts: Graphic Symbol, Motion Tween
1. Drawing the moving part of the left eye
You need to create another layer for the moving part of the eye. Insert a layer
and make sure it is above the eyes layer. Call this layer ‘left eye’. The first frames
in this new layer may well be empty and white – this does not matter.
Right-click in the keyframe above the ‘eyes’ layer keyframe and Insert Keyframe
there.
Now use the Oval tool, select No Colour from the Stroke tool
and black from the Fill palette to drag out a small black circle
inside the left eye. You can select the circle with the arrow
tool to position it accurately.
2. Converting the circle to a symbol
In order to animate this circle, and to re-use it for
the right eye, you need to convert it to a symbol.
First lock the other layers so that you don’t change
them by mistake.
Then use the arrow tool to select the black circle you drew on the ‘left eye’ layer.
You will see it highlighted with small dots. Go to the Insert menu > Convert to
Symbol. Choose Graphic and give it the name ‘circle’.
Note: A Graphic symbol is one whose content remains
static. You should choose Graphic if you just want to use a
graphical object over and over again.
You can see where Flash has stored this symbol by going
to Window menu > Library.
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